What type of 3d is nvidia




















This site uses Akismet to reduce spam. Search Join Now Login. Sort By. Notification Preferences. Forum Actions. Report Post. Hey, I just got nvidia 3d vision and would like to know how to watch movies in 3D.

If you could tell a guide for dummies on how to do it what program to use,what codecs, where to download them etc. How would that work? And is the quality good? Thanks a LOT!!!! I dont have the energy right now to write you a complete guide ; but I can give you a "quick-start-guide". Im sure someone else or even me will be able to pick up the loose ends and make the "guide" more complete. Download the 3D Vision Video Player. Choose 3D Vision under "Product Type" and fill in the rest.

You can download some sample movies here. If you want other movies in 3D, just Google "3D videos" or "stereoscopic videos". To play them in 3D, open the 3D Vision Player and load the movie. Remember to use Full Screen on the video player double click on the video once it starts. Adjust the 3D depth with the thumbwheel on the backside of the emitter till you get the result you like the most.

Regarding codecs, you dont need any special ones, others than those you normally use to be able to play videofiles. K-Lite or whatever you like. It costs, but its on sale now as you can see. Move the slider to the desired maximum frame rate fps then click OK. Monitor Technology selects the technique used to control the refresh policy of the connected monitor.

Select this option to eliminate screen tearing, while minimizing input lag and stutter. Fixed Refresh Rate : Select this option to use the set refresh rate of the display without any variability or adaptation.

Single display performance mode : Specify this setting if you have problems with the multi-display modes. Note : When this mode is in effect, OpenGL renders in "compatibility" mode for all displays. The OpenGL rendering performance is slightly slower than in single-display mode. Note : When this mode is in effect, OpenGL renders in "performance" mode for all displays.

However, the rendering performance is "faster" than in compatibility mode, although switching or spanning displays may result in minor transient rendering artifacts.

Select Auto select to let the driver decide which GPU to use. Note : This control is available only on Windows Vista and later Windows operating systems. Power management mode lets you set how your graphics card's performance level changes when running most DirectX or OpenGL 3D applications.

Adaptive : Save power by letting the graphics driver reduce GPU performance depending on the needs of the 3D application. Prefer maximum performance : Use the GPU only at maximum performance when running most 3D applications. Prefer consistent performance: Maintain the GPU at a consistent performance state when 3D applications are running. This setting is often used to provide reproducible results during software development and tuning.

This is particularly useful when viewing games in 3D stereo. Application-controlled : Let the 3D application decide the optimum refresh rate. Highest Available : Override the 3D application's setting with the highest available refresh rate to take advantage of high refresh rate displays and to enhance image quality. If your application does not perform properly when using the "Highest Available" option, then select "Application-controlled" instead.

This control is available only on Windows Vista and later Windows operating systems. This control is not available for applications identified as not supporting this feature.

Shader Cache Size introduced in Release controls the maximum amount of disk space the driver may use for storing shader compile s. Shader compiles are normally performed each time a game runs and are a common cause of game-play stuttering. The shader cache stores these compiled shaders so that subsequent runs of the same game do not need to perform the shader compilation.

Note : Installing a new driver will delete the cache; you may experience game play stutters the first time you run a game after installing a driver. Guidelines: Set a size limit which is large enough to cover the set of games you normally use, but not too large that it exceeds your available hard drive disk space.

Games vary greatly in the amount of cache space they require; higher end games may require several hundred megabytes. On approaching the size limit, the driver will remove older shaders from the cache to make space for newer shaders; setting a size limit too small may cause the driver to remove shaders you still make use of and cause game play stutters.

It does this by smoothing out animation and presentation cadence using animation prediction and a post-render smoothing buffer. Low : Default Applies moderate smoothing. Eliminates most micro-stuttering. Medium : Removes some stuttering and hitching in most games. High : Applies additional smoothing, but may result in observable input lag. Ultra : Applies maximum smoothing and eliminates most stuttering and hitching in games. May result in unacceptable lag in some games. Note : Selecting High or Ultra can increase lag during gameplay, and may not be appropriate for first person shooter or competitive gaming.

Each of these modes are mutually exclusive. Stereo - Display mode allows you to select the display mode for stereo glasses or other hardware.

Refer to the hardware documentation to learn which mode to use. Stereo - Enabled. Turn on this option only if it is necessary. Some applications automatically choose a stereo format while other applications may not function properly in a stereo pixel format.

This option is turned off if variable refresh rate is enabled. Stereo - Force shuttering. This setting forces the toggling of the stereo signal when shutter glasses or other 3D stereo hardware are not detected. Applies to OpenGL stereo programs. Stereo - Swap eyes. Turn on this option to switch the left and right stereo images if the stereo effect does not appear correctly with the current setting.

Stereo - Swap mode. For active, frame sequential stereo, select when each stereo eye is updated with the next frame. Per Eye : Present a frame to one eye and then switch to the next frame and present it to the other eye. In this case, each eye is presented with different frames. The maximum application frame rate is equal to the current display refresh rate. This setting is useful for applications that should run at the highest possible frame rate.

Per Eye-pair : Present each frame to both eyes sequentially before switching to the next frame. In this case, both eyes are presented with the same frame. The maximum application frame rate is equal to half the display refresh rate. This setting is useful for stereo projectors that use a frequency doubling mechanism. Application controlled : Default Let the application control the stereo swap mode by providing a swap interval. Game-Ready Drivers 9, Members. Off-Topic Members. Gaming PCs 2, Members.

This site uses Akismet to reduce spam. Nvidia's 3d glasses and dlp link active shutter glasses Search Join Now Login. Sort By. Notification Preferences. Forum Actions. Report Post. If the projector is certified for 3D Vision, you need 3D Vision glasses. If it's not, you'll need DLP link. Personally I prefer DLP link glasses. A 3D blu-ray will be fine. I suppose I have to get the nvidia glasses if I want to play games in 3d But what I was wondering is Which is better for watching blu-ray films in 3d



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