When was nintendo console released




















After it sold 75 million units, Nintendo discontinued this model in The handheld was discontinued 3 years after its release. The Wii U is a home video game console developed by Nintendo and was released in late By the end of , Nintendo reported lifetime sales of On the other hand, despite not selling as many units as its predecessor, the Wii U received a favorable reception.

Critics and reviews praised its features and the overall design, while they also criticized some other aspects.

On the one hand, some critics were seriously dissatisfied with the hardware. The Wii U, like any Nintendo hardware, has had some superb games which sold very well and nudged die-hard fans to instantly purchase the handheld.

This decision was made when the Nintendo Switch was marching in. Nintendo formally announced the end of its production on January 31, It was first released in but was discontinued a year after. However, after the massive demand for the console, Nintendo resurrected the console the following year, and since then, the device has not been discontinued. Luckily, it can also be hacked to have more than 30 games in your library.

In addition, it also supports various visual options including a pixel-perfect option that displays each pixel as a square, a CRT mode, and a option.

Here is a list of some of the games that were included:. The Nintendo Switch is the new console by Nintendo. It is a hybrid console that can be used as either a home console or a portable device. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play.

The aforementioned was unveiled on October 20, By the start of , the Switch became the fastest-selling home console in both Japan and the United States. Despite being fairly new, Nintendo Switch has a library of games that sold millions upon millions, making it a worthy opponent against PlayStation and Xbox.

After the success of the Nintendo Switch, Nintendo has developed another version two years after. Please, check below:. This console is built for handheld play only, and light use only. Somehow, this version can be considered as a successor of sorts to the 3DS platform. This is an affordable price for those who want to get their hands on the switch. Units Sold: 10 million units Best-selling Game: Not specified. This version was developed after the massive success of the NES Mini.

Hence, it acts as a successor to the aforementioned. See the full set below:. Just like the NES Mini, this one sold very well as well exceeding 10 million units. Making it impossible for Nintendo to discontinue the console. The game is a compilation of three prior Nintendo games, Super Mario Bros. However, to each his own. Diving deeper, the OLED introduces improved speakers, a higher storage capacity of up to 64GB, and a much wider stand than the original. Whether the OLED is worth the buy or not, comes down to your preference.

Just your average gamer who enjoys hunting hidden gems and underrated games - but still open to any game in the industry if you ask me! I highly recommend you to play it! I went through this whole article and it was amazing. Nice article!

Your email address will not be published. More Console Generations. Atari Consoles. Nintendo Consoles. PlayStation Consoles. SEGA Consoles. XBOX Consoles. More Game List Posts. All Prey Games Ever Released All Yakuza Games Ever Released All Sega Consoles Ever Released All Castlevania Games Ever Released Melee is still a fixture of the world's top fighting game events; Pikmin and Animal Crossing, both born on GameCube, now rank among Nintendo's most prized IP; Zelda: The Wind Waker, reviled before launch for its dramatic change of art style, now rightfully places among the series' finest entries; and then there's Retro Studios' lonely masterpiece, Metroid Prime.

Many complained about GameCube's ineffectual marketing and the eventual drought of software towards the end of its life but, looking back, we never realised how good we had it. Nintendo, for its part, appeared quickly to decide that even the quirky GameCube was too close in style and substance to its rivals.

From now on it would pursue its own, third way. DS was the first Nintendo launch under new president Satoru Iwata, so all eyes were on it for any perceived weakness or changes of direction - and before launch, it was met with nothing short of ridicule. A Frankenstein's monster seemingly cobbled together randomly from a parts bin, nobody understood the appeal of its dual screens or believed that touch-screen gaming could possibly work. Also, it was a pretty homely-looking thing.

We could scarcely have been more wrong. A nominally impressive port of Super Mario 64 gave no indication of the machine's real talents, but the included stylus-controlled mini-games gave some hint, as did WarioWare Touched! In an age before smartphones, Nintendo's new handheld brought this new, instinctive type of gaming to the masses - although there was no knowing how successful this would turn out to be. The less said about the "sexy" advertising targeting young men with the eyebrow-raising phrase "Touch Me", the better, mind.

DS is Nintendo's best-selling games machine of any kind, and the best-selling games handheld from any manufacturer. This success was not instant: it took a year or so to gain momentum, but when it did, DS was unstoppable. Nintendogs, Brain Training, and Level-5's Professor Layton carried the handheld to an audience far wider than that of even the Game Boy, accompanied by some genius marketing aiming it at older buyers who would never consider a traditional video game console.

It's also important to remember DS as the first Nintendo device to dip its toe in the internet, offering play over Wi-Fi, a paid browser, and on the DSi, Nintendo's first digital game downloads.

Iwata had made his mark - and he had similarly unconventional plans for the living room. We didn't learn our lesson from DS, and sniggered again - though mostly, and forgivably, at the still rather silly name. Beyond that, there was a lot of excitement about the TV-remote-shaped motion controller, but a fair measure of suspicion too - how would we be able to play the Nintendo games we loved on it?

Nintendo's choice of codename, Revolution, seemed a bit hubristic. There was a big launch line-up, but a great deal of it was worthless shovelware, which unfortunately turned out to be an accurate preview of how third-parties would treat the machine. Even sceptics had to admit that the launch was perfectly executed, though, with an attractive price point and an unthreatening, almost deliberately bland marketing campaign that landed squarely with the DS' new demographic. Nintendo's two big launch titles were poetic justice of a kind: a huge but ultimately rather drab Zelda game that pandered to the desires of hardcore fans, and the revolutionary Wii Sports, included with the machine, which gamers dismissed as simplistic, and the rest of the world quite rightly considered a marvel.

Nintendo's greatest home console success, Wii sold more consoles than its rivals Xbox and PlayStation 3, whilst remaining an outsider throughout. It was hugely popular with families, kids, and curious non-gamers who enjoyed Wii Sports and the lifestyle application Wii Fit, but gamers never quite made their peace with it, despite the stellar Super Mario Galaxy games. The machine never quite shed the stigma of novelty, and for good reason: the motion control was inexact and developers outside Nintendo struggled to get it right.

Even Nintendo itself could hardly top Wii Sports, a game that perhaps did too good a job of distilling everything great about the console. You can hardly sniff at a smash hit console that boasts more than its fair share of the biggest-selling games of all time, including the likes of Mario Kart Wii - but while Wii was a revolution of sorts, it would also prove to be a dead-end.

Nintendo's most curious system since the Virtual Boy had a gimmick powerful enough that seeing, quite literally, was believing, its stereoscopic 3D screen taking the technological fad of its time and running with it in a strange new direction. Good job the gimmick was strong, because the launch line-up was very limited in quality, even if the quantity was there.

Third-party support ranged from mediocrity like Asphalt 3D, Super Monkey Ball 3D and a poor Splinter Cell port to enjoyable curios such as Ghost Recon: Shadow Wars - a turn-based tactical game headed up by none other than Julian Gollop - and Ridge Racer 3D, which would have been a series highlight for Namco's racer if it hadn't been few years too late.

Nintendo's own efforts were equally uneven, from the overdue and entertaining revival of Pilotwings to the throwaway thrills of Nintendogs. It'd take a while before anything truly noteworthy launched for the 3DS, ensuring it took time to gain momentum and provided plenty of frustration for early adopters.

A dramatic and humiliating price cut was just a few months away. The 3DS was always going to have a hard time as its territory was slowly squeezed out by mobile gaming, so it's a small miracle it has enjoyed the success it has.

Nintendo maintains it will carry on supporting the handheld well after the Switch launches - and a respectable release line-up throughout suggests it'll be true to its word, for now - but similar overtures were made for outgoing hardware upon the introduction of the Game Boy Advance and Nintendo DS, and they didn't really pan out. Whatever the future holds for the 3DS, it will be remembered as a fitting end to the DS line and a valiant attempt to see off the threat of mobile before Nintendo itself succumbed to that market.

Well before the Wii U was announced, rumours were circulating about a 'Wii HD', and in hindsight that might have been a better sell than the weird hybrid Nintendo ended up with. There was confusion upon its unveiling about where exactly the differentiating point lay with the Wii U, and it was destined to live in the shadow of its outrageously successful predecessor - without a key feature to distinguish itself, it was too easy for prospective buyers to confuse it as an unnecessary add-on for the Wii.

Nintendo Land did its very best to convince players about the potential of a second screen and asymmetric play, though it would end up being one of too few games that made any sort of attempt to play to the Wii U's eccentricities. ZombiU also had a fair crack at making use of the GamePad's second screen, and it was part of a healthy line-up of third-party games on day one - Mass Effect 3, FIFA, Darksiders and Assassin's Creed suggested that the Wii U wouldn't be short of big name titles.

Of course, that support dried up soon enough, and after the phenomenon that was Wii, the dismal numbers met by its successor - comfortably Nintendo's poorest-performing home console, coming so soon after its most successful - must have been a sharp wake-up call for a company that had allowed itself to get complacent.

The shortened life-cycle of the Wii U hasn't been without merit, though, with Nintendo retreating to its core audience and some of its core values, delivering with the likes of Super Mario 3D Land, Xenoblade Chronicles X and Mario Kart 8 some of its finest games of recent years. Playing to a smaller audience also encouraged Nintendo to experiment, introducing its first new in-house character-led IP in over a generation with Splatoon, which will likely be remembered as one of the Wii U's greatest successes.

If it inspires the company to keep pushing its new generation of designers to the fore, it may well prove the foundation of plenty of successes to come. The first thing that struck me as I looked through this history: the size of the launch line-up tells you absolutely nothing. Launch rosters of 15, 20 or more games are commonplace these days, but it was not always so, and some of Nintendo's greatest successes - including Game Boy and SNES - made their debuts with just a tiny handful of supporting games.

It often indicates a user profile. Log out. US Markets Loading H M S In the news. Jeff Dunn and Kevin Webb. From the original Nintendo Entertainment System, to the wildly popular Switch, Nintendo has released over a dozen video game consoles and handhelds. Each of Nintendo 's systems has been focused on innovative technology and family fun, though some have been much more successful than others. At their best, Nintendo's consoles have made a cultural impact that has changed the way people around the world view entertainment.

Visit Business Insider's homepage for more stories. Nintendo first dipped its toes into console gaming by launching five of these rectangles between and , all in its native Japan. Now we get to the familiar stuff. Nintendo built on the success of its various arcade tiles with the launch of the Family Computer or Famicom in Japan. Then, in , Nintendo managed to top itself. The Game Boy set the baseline for portable gaming consoles, made "Tetris" a phenomenon, and probably drove more AA battery sales than any device known to man.

Nintendo followed that up with its first veritable bomb: the Virtual Boy. The Nintendo 64 came a year later. Like the Super Nintendo, it boosted the hardware the "64" was for its bit processor , allowed for many fantastic games "Ocarina of Time," "GoldenEye ," "Mario Kart 64," etc.

While Nintendo had launched a couple iterations of the original Game Boy by , the Game Boy Color was the most significant of the bunch. As you can guess, it was a Game Boy — but in color.

Nintendo likened it to a Super Nintendo in your pocket, which wasn't totally accurate, but gets the point across. It features 20 built in games plus Star Fox 2 , which was previously unreleased and can be unlocked after playing the first mission of the original game.

The Units sold is around 5 million. Making it an even bigger success than the NES Classic Small, portable LCD games starring who is known today as Mr. Game and Watch. Game Boy.

The Game Boy was the first portable, interchangeable cartridge handheld by Nintendo. Games were 8-bit black-and-white, played on a green-tinted screen. The system had a red LED which showed the remaining power. It could last for over 30 hours on its required 4 AA batteries. Virtual Boy.

The first Nintendo console with 3D graphics, the concept was to create a virtual reality experience. The system featured a pair of goggles to look into which sent a slightly different image to each eye, creating the 3D effect. The graphics could only be displayed in red and black. The system reportedly caused headaches and nausea, leading to low sales.

It was discontinued less than a year after it was released. Game Boy Pocket. Similar to the Game Boy but slimmer with a monochrome screen rather than the original pea soup screen.

It takes 2 AAA batteries and lasts for a little less time. Due to high demand, Nintendo added the LED to the system. Game Boy Light. The Game Boy Light was only released in Japan. It was similar to the Game Boy Pocket, except it featured a backlit screen for playing in the dark.

It ran on two AA batteries. The player takes care of a virtual pet Pikachu. Game Boy Color. Similar to the Game Boy, but with color graphics. It also had many technical enhancements, including a more powerful processor and an infrared wireless link-up port. There is no backlight on the screen. It was also backwards compatible with Game Boy games. Game Boy Advance. The Game Boy Advance was a major improvement over the Game Boy Color with a new handheld shape, shoulder buttons and better graphics.

It was technically compared to the Super Nintendo console, except that the Game Boy Advance's bit sound is not as powerful as the console's. Some games remade from the Super Nintendo for the Game Boy Advance had to remix their soundtracks so they would work on the handheld system. This is clearly evident in the Donkey Kong Country series. It was also backwards compatible Game Boy and Game Boy Color games, making it the first Nintendo handheld to be backwards compatible with more than one console.

Only 10 games were made for it.



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